The idea behind the experience

Change the design.
Open up the experience.

The web is used in many different ways. This simulator makes a few everyday barriers easier to recognize—and their fixes easier to understand.

What are we simulating?

Controlled examples of design barriers: color-only information, distracting content, dense reading, poor reflow, confusing focus order, and small controls under blur. Every view includes a real task, a design improvement, and a complete text version. Choose an example, then show the fix whenever you are ready.

People are more than a filter.

A color filter approximates a visual transformation. Notifications demonstrate an interruptive environment. A dense paragraph demonstrates a reading barrier. None of these reproduce disability or a person’s lived experience. ADHD and dyslexia vary between people; the moving-letter illustration and popup playground exaggerate obstacles to make the interaction visible. They are not models of those conditions.

The blurry-vision example keeps the same visual blur before and after the repair. Larger, clearer controls improve the interface; they do not correct someone’s eyesight.

Your pace. Your controls.

There is no score or required completion time. Choosing an example opens its task and effects immediately. Show the fix changes the design while keeping your choices. Motion can be paused, pauses automatically after 30 seconds, and stays still with reduced-motion preferences. Escape returns to the main action. All learning content is also available as text. No account or saved progress is needed.

The guidance behind the views

These examples are educational. They do not assess your website or establish WCAG conformance. Standards-based evaluation and testing with disabled people remain essential. The new simulator has not yet had independent lived-experience review.

Put the idea to work.

EaseAccess24 helps teams find and address accessibility barriers. Explore an accessibility audit, or try another example.