Evidence, immediately
Every answer explains what changed in plain language, with the relevant official rule available when you want it.
12 hands-on games · 6 quick challenges · 1 finale
Spot the design decision that shuts people out, apply the repair, and learn the evidence behind it. Every game is untimed, retry-friendly, and complete by keyboard or touch.
This exhibition does not simulate disability. It shows barriers created by design—and the decisions that remove them.
Six gates mirror the barriers you repair. Every amber segment is a completed game.
The sculpture is a visual mirror. The links and progress below remain the source of truth.
The collection
The hands-on collection puts a live interface on the workbench. The quick challenges keep the strong question-and-answer lessons, grouped separately when you want to check the rule.
Hands-on collection
Manipulate real-looking components and watch the specimen respond before you check the repair.
Make every word hold its ground
Learn when text and interface colours pass, then repair them with the smallest useful change.
Make every field introduce itself
Connect visible instructions to the names, descriptions, groups, and states exposed in code.
Describe meaning, silence decoration
Choose contextual alternatives and make moving collections operable, named, and truthful.
Keep the route visible and open
Repair focus order, visibility, and escape behaviour without forcing a mouse or touch screen.
Give every signal another voice
Add words, shapes, icons, and patterns so meaning survives when hue is unavailable.
Let people choose when things move
Decide when motion needs control and design still, truthful reduced-motion alternatives.
Quick challenges
These preserve the strongest quiz-style lessons, now with a visual specimen beside every decision.
Mixed-world finale
Find six seeded barriers in an e-commerce launch, apply the right repair kit, and verify the result. It opens after any one game in each world.
Mastery without punishment
Every answer explains what changed in plain language, with the relevant official rule available when you want it.
Rule-based, nonvisual, keyboard, and reduced-motion routes carry no score penalty. Access is not a difficulty setting.
Your best scores, stars, effects, and sound setting stay in this browser. Nothing is sent to a leaderboard or account.
Want the original context?
The simulator demonstrates what broken design does. The Arcade turns those lessons into practical decisions.